How to play Yahtzee
The classic five-dice game: roll up to three times a turn, fill one of 13 scoring boxes with the best combination, and finish with the highest total.
- Players
- 2+
- You need
- Dice and Pen & paper
- Game length
- 20–40 min
- Difficulty
- Easy to learn
- Ages
- 8+
01 — Goal
Fill 13 boxes with the highest score
The game lasts 13 rounds, one for each box on the score card. In every round you roll for a combination and score it in one box. When all boxes are filled, the highest total wins.
You need five dice, a score card for each player and a pencil.
02 — A turn
Roll up to three times
To decide who goes first, each player rolls one die. The player who rolls the highest number starts. Play then continues clockwise.
- Roll all five dice.
- Keep any dice you want and roll the rest again. You may also pick dice you kept back up and reroll them.
- Do this once more if you like: three rolls is the maximum, and you can stop after the first or second.
- Score the dice in one empty box on your card.
You must fill a box every turn. If you can't score points in an available box, you must enter a zero in one of the empty boxes.
03 — Upper section
Ones to Sixes and the 35-point bonus
In each upper box, add up only the dice showing that number. Three 4s in the Fours box score 12.
| Box | Scores |
|---|---|
| Ones to Sixes | Sum of that number |
| Bonus if the upper section totals 63 or more | 35 |
You reach 63 by scoring three of each number.
04 — Lower section
Combinations and their points
| Box | You need | Points |
|---|---|---|
| Three of a kind | At least three dice the same | Sum of all dice |
| Four of a kind | At least four dice the same | Sum of all dice |
| Full house | Three of one number and two of another | 25 |
| Small straight | Four numbers in a row | 30 |
| Large straight | Five numbers in a row | 40 |
| Yahtzee | All five dice the same | 50 |
| Chance | Anything | Sum of all dice |
05 — More Yahtzees
Bonus Yahtzees and the Joker Rule
If you roll another Yahtzee and have already scored 50 points in the Yahtzee box, you earn a 100-point bonus. You receive this bonus for every additional Yahtzee.
If you previously entered zero in the Yahtzee box, you don't receive the bonus. In both cases, you must still fill an available scoring box according to the Joker Rule:
- Matching upper box: If the matching upper box is empty (for example, Fives when you roll five 5s), you must score the dice there.
- Lower section: If the matching upper box is already filled, use an available Three of a Kind or Four of a Kind box and score the total of all five dice. If those boxes are also filled, you may use Chance or another available lower-section box. A Yahtzee can then count as a Full House (25 points), Small Straight (30 points), or Large Straight (40 points), even without the usual combination.
- No lower boxes left: If every lower box is filled, enter zero in an available upper box.
Example: You roll five 4s for a second Yahtzee. Your Yahtzee box contains 50 points, and your Fours box is already filled. You receive 100 bonus points and may score 40 points in an empty Large Straight box.
06 — Winning
Add up after 13 rounds
Add your upper section, the 35-point bonus if you earned it, your lower section and any Yahtzee bonuses. The highest total wins.
07 — Scoring
Who gets what
- Ones to Sixes
- Sum of dice showing the matching number
- Upper section bonus (63 or more)
- 35 points
- Three or four of a kind
- Sum of all five dice
- Full house
- 25 points
- Small straight
- 30 points
- Large straight
- 40 points
- Yahtzee
- 50 points
- Chance
- Sum of all five dice
- Each additional Yahtzee
- 100 bonus points if the Yahtzee box contains 50
08 — Tips
Play smarter
- Aim for three of each number in the upper section. That adds up to 63 points and earns the 35-point bonus.
- Use Chance for a roll that doesn't form a useful combination but still has a high total.
- If you need to score zero, choose a box where you're least likely to earn many points later. Ones can be a good option.
- Going for a Large Straight? Keep four consecutive numbers and reroll the fifth die.