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How to play Backgammon

A race for two with dice and strategy: move all 15 checkers home and bear them off before your opponent.

By Updated
Players
2
You need
A board and Dice
Game length
15–30 min
Difficulty
Takes some practice
Ages
8+

01 — Goal

Bear off all 15 checkers first

Move all your checkers around the board into your home board (the last six points), then remove them from the board. The first player to bear off every checker wins.

02 — Setup

The starting position

Counting from your own home board: two checkers on your 24-point, five on your 13-point, three on your 8-point and five on your 6-point. Your opponent sets up the mirror image. You move from your 24-point towards your 1-point.

03 — A turn

Roll and move

  1. To start, each player rolls one die; the higher roll moves first using both numbers.
  2. Move one checker by one die and one by the other, or one checker by both, landing on an open point at each stop.
  3. A point with two or more of your opponent’s checkers is blocked.
  4. Doubles are played four times. If you can use a number, you must.

04 — Hitting

Hit a single checker

A single checker on a point is a blot. Land on an opponent’s blot and it goes to the bar in the middle. A player with a checker on the bar must bring it back in through the opponent’s home board before making any other move.

05 — Bearing off

Take your checkers off

Once all 15 of your checkers are in your home board, use your rolls to remove them: a 6 removes a checker from the 6-point, and so on. If you are hit while bearing off, that checker must travel home again before you continue.

06 — Scoring

Who gets what

Single game
1 point: the loser has borne off at least one checker.
Gammon
2 points: the loser has borne off none.
Backgammon
3 points: the loser still has a checker on the bar or in the winner’s home board.

07 — Tips

Play smarter

  • Make points (two checkers together) instead of leaving blots.
  • Building your 5-point and 7-point early blocks your opponent’s back checkers.

Play next

All Board games
Rules in 60 seconds

Backgammon

Each player has 15 checkers moving in opposite directions around 24 points. Roll two dice and move by each number. You may land on any point not held by two or more enemy checkers; landing on a single enemy checker hits it to the bar, and it must re-enter first. Bring all your checkers into your home board, then bear

2 players 15–30 min