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How to play Spades

A partnership trick-taking game: bid how many tricks your team will win, then make your bid with spades as permanent trumps.

By Updated
Players
4
You need
A deck of cards and Pen & paper
Game length
45–90 min
Difficulty
Takes some practice
Ages
10+

01 — Goal

Win the tricks your team bid

Two teams of two, partners sitting opposite each other. Each hand, your team promises a number of tricks and tries to win at least that many. The first team to 500 points wins.

02 — Setup

Deal 13 cards each

Use a standard 52-card deck. Deal the whole deck, one card at a time, so everyone holds 13. Aces are high, 2s are low. Spades are always trumps.

03 — Bidding

Everyone bids once

Starting left of the dealer, each player says how many tricks they expect to win, from 0 to 13. Partners add their bids together: that is the team’s contract. A bid of zero is nil: you promise to win no tricks at all.

04 — Play

Follow suit, spades trump

  1. The player left of the dealer leads the first trick with any card except a spade.
  2. Everyone must follow the suit led if they can. If you can’t, play any card, including a spade.
  3. The highest spade wins the trick; with no spade played, the highest card of the suit led wins. The winner leads next.
  4. Spades can’t be led until they are broken: someone has trumped with a spade, or the leader holds only spades.
Any spade beats any other suit
  • 2 of spades
  • Ace of hearts

05 — Scoring

Make your contract

Making your contract scores 10 points per trick bid. Each extra trick is a bag worth 1 point, but every 10 bags cost your team 100 points. Falling short loses 10 points per trick bid.

06 — Scoring

Who gets what

Contract made
10 points per trick bid, +1 per extra trick (bag).
Contract missed
Minus 10 points per trick bid.
Nil made / missed
+100 / −100 for that player’s team.
10 bags
Minus 100 points.

07 — Tips

Play smarter

  • Count spades as they fall: there are 13, and knowing when the last one is gone wins tricks.
  • Bid a little low rather than high. Missing a contract costs far more than a bag.
  • Protect a partner who bid nil by winning tricks they might be forced to take.

Play next

All Card games
Rules in 60 seconds

Spades

Four players in two teams, partners opposite. Deal 13 cards each. Each player bids the tricks they expect to win; partners add their bids. Follow suit if you can, otherwise play any card. Spades always trump. Make your bid for 10 points per trick bid, plus 1 per extra trick. Miss it and you lose 10 per trick bid. First

4 players 45–90 min