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How to play Gin Rummy

A fast two-player card game: build sets and runs, cut your leftover points, and knock before your opponent does.

By Updated
Players
2
You need
A deck of cards
Game length
30–60 min
Difficulty
Easy to learn
Ages
8+

01 — Goal

Form melds, cut deadwood, reach 100 first

Arrange your 10 cards into melds. Cards that don’t fit any meld are deadwood. End a hand with less deadwood than your opponent to score points. The first player to 100 points wins the game.

02 — Setup

Deal 10 cards each

  1. Shuffle a standard 52-card deck. Deal 10 cards to each player, one at a time.
  2. Place the rest face down as the stock. Turn its top card face up beside it to start the discard pile.
  3. The non-dealer may take that first upcard. If they pass, the dealer may take it. If both pass, the non-dealer draws from the stock and play begins.

03 — Melds

Sets and runs

A set is three or four cards of the same rank. A run is three or more cards in a row of the same suit. Aces are always low: A-2-3 is a run, Q-K-A is not. A card can only belong to one meld at a time.

CardDeadwood value
Ace1
2 – 10Face value
J, Q, K10
Set: 3 or 4 of a kind
  • 7 of spades
  • 7 of hearts
  • 7 of clubs
Run: 3+ in a row, same suit
  • 4 of diamonds
  • 5 of diamonds
  • 6 of diamonds
  • 7 of diamonds

04 — A turn

Draw one, discard one

Take the top card of the stock or the discard pile, then discard one card face up. You can’t discard the card you just took from the discard pile in the same turn.

05 — Knocking & gin

End the hand on your terms

When your deadwood totals 10 or less, you may knock: discard face down and lay out your melds and deadwood. Your opponent then lays out theirs and may lay off deadwood onto your melds. If you knock with zero deadwood, that’s gin, and no laying off is allowed.

House rule note: if only two cards remain in the stock and nobody has knocked, the hand is a draw and is redealt.

06 — Scoring

Who gets what

Knock
Knocker scores the difference between both deadwood totals.
Gin
25-point bonus plus all of the opponent’s deadwood.
Undercut
Defender’s deadwood is equal or lower? They score the difference plus 25.

07 — Tips

Play smarter

  • Dump high deadwood (face cards) early: they cost you 10 each.
  • Watch what your opponent picks from the discard pile, and avoid feeding their melds.
  • Knock early when you can. Waiting for gin often hands your opponent the undercut.

Play next

All Card games
Rules in 60 seconds

Gin Rummy

Deal 10 cards each. On your turn, draw from the stock or the discard pile, then discard one. Group cards into sets (three or four of a kind) and runs (three or more in a row, same suit). When your unmatched cards total 10 or less, knock. Lowest leftover total scores the difference. First to 100 wins.

2 players 30–60 min