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How to play Chess

The classic strategy game for two: move your pieces across the 64 squares and trap the opposing king.

By Updated
Players
2
You need
A board
Game length
20–60 min
Difficulty
Hard to master
Ages
7+

01 — Goal

Checkmate the king

You win by putting the opposing king in check (under attack) so that no move can get it out of check. That is checkmate. The king is never actually captured.

02 — Setup

A light square on the right

  1. Place the board so each player has a light square in the bottom-right corner.
  2. Rooks go in the corners, then knights, then bishops.
  3. The queen goes on the square of her own colour; the king goes beside her.
  4. Pawns fill the row in front.

03 — Moves

How each piece moves

PieceMoves
KingOne square in any direction
QueenAny distance in a straight line or diagonal
RookAny distance in a straight line
BishopAny distance diagonally
KnightAn L shape: two squares one way, one square sideways; jumps over pieces
PawnOne square forward (two on its first move); captures one square diagonally forward

04 — Special moves

Castling, en passant, promotion

Castling: the king moves two squares towards an unmoved rook, which jumps to the other side of the king. En passant: a pawn that moves two squares past an enemy pawn can be captured as if it had moved one, on the very next move only. Promotion: a pawn reaching the far row becomes a queen, rook, bishop or knight.

05 — Ending

Checkmate or a draw

The game ends in checkmate, when a player resigns, or in a draw. A draw happens by agreement, by stalemate (the player to move is not in check but has no legal move), by the same position occurring three times, or when neither side has enough pieces left to checkmate.

06 — Tips

Play smarter

  • Control the four centre squares early with pawns and knights.
  • Develop knights and bishops before moving the queen out.
  • Castle early to tuck your king away safely.

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All Board games
Rules in 60 seconds

Chess

Each player has 16 pieces: a king, a queen, two rooks, two bishops, two knights and eight pawns. White moves first, then players alternate, one move each. Capture by moving onto an opponent’s piece. Attack the king and it is in check; your opponent must escape at once. Checkmate, a check with no escape, wins the game.

2 players 20–60 min